Sparc Solution

This puzzle has a little bit of rules discovery to figure out how the game works; to win the jackpot, they'll have to know what they're going to roll before they roll it. The dealer gives clue phrases during the game that'll hint to the players how they can use the (loaded) dice to cheat and get any number they want.

Rules

There is always one current player, and that rotates around the table clockwise.

Player's Turn:

Phase 1:

  1. Current player chooses a number between 2 and 12. This number becomes the CHOICE.
    1. The dealer says a specific string based on the CHOICE as outlined below.
  2. Current player chooses a player at the table (themselves or another) to roll a dice, and this number is recorded.
  3. Current player then chooses a player to roll a second dice, and the sum of the two dice rolls becomes the CHANCE.
    1. If the CHANCE is the same as the CHOICE then the current player wins and the CHANCE jackpot box is ticked (no double jackpot).

Phase 2:

  1. The current player again chooses a player to roll a dice, and that number is recorded.
  2. The current player chooses a player to roll a second dice. Based on the sum of the rolls one of 3 conditions is met.
    1. Sum is the CHOICE - the current player loses, the jackpot is cleared, and control moves to the next player.
    2. Sum is the CHANCE - the current player wins, the CHANCE jackpot box is ticked.
      1. If the player has all the jackpot boxes ticked then they win the jackpot and are given the answer to the puzzle.
      2. If the player had already set that jackpot they can choose to use 1 "wildcard" to set another jackpot. They can use up to 3 wildcards.
    3. Sum is neither - the current player loses one of their tries, and so the next try box is ticked.
      1. If the player has all 4 tries ticked then the player loses, the jackpot is cleared, and control moves to the next player.

The staff dealer verifies that all rolls by watching the team roll the dice in their rolling box.

For a roll to be valid the dice needs to be:

  1. "rolled" into the box and not placed (dealer's discretion on this)
  2. the box needs to show the "officially licensed branding" aka the sheet of paper
  3. the dice needs to land in the box
  4. The roll should be resolved fully on camera

The dealer also updates the current state of the table to match the state of the game:

Here is the illustration of the table showing a blank state. The other information shown is the current role results in the middle of the table, and the current player.

How to Cheat

As players choose their CHOICE the dealer says a different phrase:

  1. N/A
  2. Let's ADD em up!
  3. Bring that METAL home
  4. This always leads INTO something big
  5. Let's get these dice ROLLING
  6. We're thinking out of the BOX now
  7. Let's go all the way up TO the moon
  8. All is fair and square ain't no CHEAT around here
  9. You had better be enjoying your time playing AND winning
  10. Relax and play this fun game! Just take a LOAD off
  11. What is the first thing you're going to do with YOUR winnings
  12. Want a tip for a good roll? You should kiss the DICE

This phrase is also displayed in the game if the team sets the jackpot for that number.

Indexing into each phrase by the CHOICE number extracts the phrase "Add metal into rolling box to cheat and load your dice" and by adding the metal sheet into their rolling box they should notice that each player has one dice which forces a certain roll (with ~90% consistency). Teams should then be able to use their loaded dice to play the game and force their rolls to fill the jackpot and win.

Solution

CHICKENDINNER (Revealed in the game after successfully filling all jackpots)