|Clue Design||Nicholas Fang|
|Development||Nicholas Fang, Matt VanderKolk|
|On-site Staff||Matt VanderKolk, Jay "QQ" McCleery, Matt "Raggs" Lovell, Sandy Degi, Scott Blomquist|
Teams arrive after being told that the agent staffing the puzzle is intimately familiar with the enemy compound; however his or her memory has been erased or altered to the point where the staffer doesn't remember anything.
Using a set of wooden blocks they are asked to try building something that looks like the compound to refresh the staffer's memmory for any key details they might remember. The only thing they know off the bat is the target height of the puzzle as indicated by a wooden height indicator.
This puzzle cannot be solved online.