Craps Solution
How it works
The first step is to figure out how to get any roll at all - teams' first few attempts to roll were likely rejected with the response of "No roll". In order to actually roll a number, the teams must make exactly two single roll bets (the dealer will not accept more than two, or two single roll bets on the same number). To place a single roll bet, the team gives a chip to the dealer and picks the number to bet on. The dealer then placed the chip on the appropriate bet square. Teams paying close attention would notice that the chip would always be placed on one of the dice in that square. Once two bets are made, the value of the roll was always the sum of the numbers under the two chips. For instance, if the team bets on 2, the dealer will put the chip on one of the two 1s, then if the team bets on 4, the dealer will put the chip on one of the two 2s. The two combined make a roll of 3.
To win the fire bet and break the bank, the teams need to make a point on 4, 5, 6, 8, 9, and 10 by first rolling that number and then rolling it again before getting a seven. The teams will soon realize that the dealer's choice of value works against them - they will try to make the choice that loses the team money. Thus, they need to find a way to force the roll of those six values so they can get those rolls twice in a row.
The obvious way to force a roll is to use the 2, 4, or 6 bet as the second bet, which don't give the dealer any choice. For instance, to force an 8, the team places their first bet on 11. If the dealer puts the chip on 5, the team then bets on 6 to force the second die to be a 3. If the dealer puts the chip on 6, the team then bets on 4 to force the second die to be a 2. A similar strategy can force the roll of any number up to 8, but to get a 9 or a 10, no mathematical strategy works.
At this point, if teams read the rule sheet carefully, they will notice that many words have a doubled letter where they shouldn't. If teams take out every extra letter and read them in order (counting paragraph breaks as word breaks), they get:
See what happens when you tip your dealer
When they do so, the dealer will respond along the lines of "I'm sorry, we can't accept tips directly. However, you can place a single roll bet on my behalf, and I'll collect the money if it wins." Experimenting with the dealer bet will discover that the dealer prioritizes winning money for himself over screwing over the teams - if he can make his number come up, he will do so, even if it wins the teams money. Thus, they should place a dealer bet on the number they want - for instance, to force a 10 they can start by placing a dealer bet on 10. If the dealer places the chip on the 4, they then place a bet on 11, and the dealer will choose the 6. If the dealer places the chip on the 6, they then place a bet on 9, and the dealer will choose the 4. This strategy will allow them to force the 9 and 10 (or any number).
Once they know how to force an arbitrary roll, they can break the bank by making and then winning a sufficient fire bet. Since the dealer has ~$2500, a $1 fire bet will not break the bank - the rulesheet and dealer encourage betting more.
Solution
Once the bank was broken, teams received a chip with one of the unlock codes for Word Web.
Design notes
TBD
GC notes
TBD