Demon Menagerie Solution

How It Works

Here's the rest of the story.

Butterflies in the background (i.e., no collision detection; you can't kill them) flew in a pattern that spelled out "POINTS..."

Watching the point values carefully, player notice that they get different scores depending on enemy types, which map to letters (A=1, B=2, etc). If the players kill all of the enemies it spells "HOLD DOWN ON TREE."

There is one tree in the level, and if players jump the angel on to it and hold the down key, the angel teleports to a cave where there are a few dead/preserved demons. Applying the same translation rule to the demons in this "menagerie" gives the team the answer.

Solution

Decoding the menagerie yielded "wonder."

Design Notes

This puzzle was basically as-is from its first playtest. We did change it to respawn the creatures you had killed when the level restarted, both to increase the difficulty (not that it was hard for a skilled video game player) and to remove a potential red herring.

GC Notes

This puzzle was originally in the first loop, but was moved to the night loop because it was an easier/faster puzzle.