Ship to Ship Communication

Ship to Ship Staffing Guide

Thanks for staffing this puzzle!

This puzzle is an interactive tech puzzle and requires some setup, use of the tech by staff and minimal interface with interns.

Setup

Assembly

There will be 6 puzzle instances, each instance needs a mast. A mast is a 6.5 ft 4x2 with 4 bracing 2x4s. Each mast is numbered 1-6 and each matching letter goes together. When assembled the 6ft part will be perpendicular to the ground and will serve as a flagpole. To hold the flags we need to hammer in finishing nails leaving about 1/6’’ of the nail exposed (to center of the black crosses already marked).

There are also 2 additional masts that will serve as screens, these are numbered 7 and 8 and assemble much the same way. Once assembled there are 4 sails that are to be mounded to the poles. There is twine on the poles and holes in the sail to make this easier.

There will be 2 instances in each of 2 classrooms, 1 in the kitchen, 1 in the library and 1 in the Longhouse.

The Longhouse is pretty special because the Hibulb center normally doesn’t let people use this, as such we need to be extra careful not to damage anything. We have felt pads for the masts we are putting in the long house.

Please make sure the interns don’t bring in any food or drink allowed in the Longhouse.

Tech

There are 8 working SpiderDog laptops (2 spares), to connect to the projectors. They are all configured with the following username and password:

Username: Administrator

Password: Futur3%*

The laptops might log themselves in but the AutoLogin reg key is iffy. They should automatically connect to the wireless we will bring onsite. You will also need to connect, the credential are below:

NetworkName: SpiderDog

Password: Futur3%*

The laptops should open themselves up to http://192.168.1.56/puzzle/1 (replace 1 with the # on the laptop).

Once they are connected to the projector size the website appropriately (ctrl+/-)

Staffing the Lobby

The interns will be greeted by a pirate in the lobby this pirate is to convey the following information to the team:

Argh, there be a strange ship sending signals out on the horizon. Prove yourselves worthy and crack the code and I be letting you borrow my signal flags to talk back with this retched ship.

It’s important to note this is not a script. If you are running the lobby, feel free to read it verbatim to a team the first time but change it up the next time you see the same team. There is no actual data in this information and we don’t want interns thinking there is data here.

Staffing Each instance

We will need a person at each instance, this person will connect to http://192.168.1.56/manage/1 (again, replace 1 with the # on the laptop in your room).

From here you will get a basic UI to edit the instances (the number 2 indicates the instance #):

Your job is to enter the signal flags the interns hang up on their flagpole. You read the pole from top to bottom, the UI displays it left to right. There are 8 spots for flags.

If they fly

http://localhost:13524/Image/s.gif

,

http://localhost:13524/Image/a.gif

,

http://localhost:13524/Image/v.gif

,

http://localhost:13524/Image/v.gif

,

http://localhost:13524/Image/y.gif

,

http://localhost:13524/Image/_.gif

,

http://localhost:13524/Image/_.gif

,

http://localhost:13524/Image/_.gif

,

You will de-code this as SAVVY and enter it into the UI and hit submit.

If they leave blanks:

http://localhost:13524/Image/g.gif

,

http://localhost:13524/Image/_.gif

,

http://localhost:13524/Image/n.gif

,

http://localhost:13524/Image/f.gif

,

http://localhost:13524/Image/i.gif

,

http://localhost:13524/Image/_.gif

,

http://localhost:13524/Image/e.gif

,

http://localhost:13524/Image/s.gif

,

Enter the blanks as spaces in the UI, this should be G_NFI_ES

Your UI will show you the flags for what the projector is currently displaying

Interaction

You shouldn’t talk with the interns unless they block your view of the flags. If they are blocking your view, feel free to glare at them for 10 seconds until they figure out they need to let you see. If they still don’t move, ask them to move.

You should try to update the puzzle as fast as you can**, giving them intermediate answers**. If they hand up SA while flying SAVVY enter SA and hit submit (this is important to clueing that each letter maps to 5 bits)